![]() It appears to be a video game control sequence. I'm sorry, but the content you provided does not seem to be related to article writing. Advance Combo: Grom Strelka + Interdiction + OD Departure Window + Stribog + Triglav Begin with Departure Shadow to knock the enemy down, follow up with Triglav to launch them into the air, and finish with Torbalan to shoot them back down. Intermediate Combo: Departure Shadow + Triglav +Torbalanĭown, Down-Left, Left, Heavy Punch + Down, Down, Neutral Punch + Down, Down-Right, Right, Neutral KickĬannot be performed on the Modern control typeĬreate a devastating three-part mid-range combo in JP by using a combination of projectiles. It's important to note that this fundamental technique requires 2 Drive Gauge bars, therefore it's best not to rely on it too frequently. Disrupt the enemy's stance by pressing down-right and the heavy punch button when they are in close proximity, then quickly tap the down and neutral punch buttons twice to knock them down and propel them into the air for additional strikes. Use a reliable tactic for JP by executing a two-part assault at close to mid-range using Malice and Triglav. This entails initiating the combo with a knockback move such as Bylina, stunning the opponent with either Triglav or Departure, and ultimately dealing the final blow with a high-damage attack like Interdiction (Super Art 3).ĭown-right, Heavy Punch + Down, Down, Neutral Punchĭown-right, Heavy + Down, Neutral Special In order to execute JP's most lethal combos, players must follow the sequence of pushing, locking, and finishing. ![]() Grab the enemy by the arm and throw them away Grab the enemy by the arm and hit them with the staff However, one of his Special Moves (the Departure) has two separate forms, which technically gives him a 20-move command list:Ī low attack that can’t be blocked while standingĪn overhead attack that’s unblockable while crouchingĪ long-reach attack that knocks down the enemy These moves are divided into seven Unique Attacks, six Special Moves, three Throws, and the remaining moves are categorized under Super Arts. Street Fighter 6 features a total of 19 exclusive moves in JP, excluding the common combos. ![]() Strategic use of faints is crucial to manipulate the enemy's movement. ![]() To confuse the enemy, players can create faints by holding the attack button in the Torbalan attack, which are essentially fake jabs. It's important to master cancelable Unique Attacks such as Zilant, Grom Strelka, and Bylina and combine them with Specials like Triglav, Departure, or Stribog for long- to close-range combos. Psycho Power clones can be used to poke the enemy while heavy attacks can be used to finish them off. To minimize risks, it is essential to maintain a safe distance while fighting.Īvoid close-range combat by utilizing JP's long-range Special Moves and Super Arts. Playing as JP in Poke, one must capitalize on enemy mistakes and control the zone. This guide aims to simplify JP's move list and combos, providing helpful tips to improve your win rate. While JP may be a formidable character in Street Fighter 6, his difficulty level is set to Hard, which can pose a challenge for players looking to master him quickly. In this guide, we'll cover JP's move list, the best combos to use, strategies for winning with JP, and tips for countering this character. JP is a new character who belongs to this class, providing more counter options for close-range fighters and balancing the power dynamic. If you're a fan of projectile-based fighters, you'll be pleased to know that Dhalsim won't be the only one in Street Fighter 6. Quick LinksJP: The New Projectile-Based Long-Range Warrior in Street Fighter 6
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